SYK.INIT
v2.0
PROTOCOL.ACTIVE
ENCRYPTED
SEKYURITI
PREPARING ENVIRONMENT
_

AUTHENTICATED POST-DEPLOYMENT CONTROL

SYS.TIME: 00:00:00
ENTROPY: 0.00%
PACKETS: 0
MODULE.WEB
VER.1.0.0
ACTIVE

SYKWEB

WEB GAME PROTECTIONV1

Scripts and assets encrypted. Decryption via WASM. Single HTML output. The source is protected.

SYKWEB.ENCRYPT
LIVE
0x00UPLOAD
0x01PARSE
0x02ENCRYPT
0x03BUNDLE
ZIP INHTML OUT
PROTOCOL
SYKWEB
SCRIPTS
SYK7W
ASSETS
SYK8W
OUTPUT
HTML
WHAT IS PROTECTED

SCRIPTS.

ASSETS.

ALL.

01SYK7W

SCRIPTS

JavaScript encrypted
JSON data protected
Source code hidden
Runtime decryption
SYK7W PROTOCOL
02SYK8W

ASSETS

Images encrypted
Audio encrypted
Per-asset keys
Chunked decryption
SYK8W PROTOCOL
03DECRYPTOR

WASM

Compiled binary
No source exposed
Runtime protection
Self-contained
NATIVE DECRYPTOR

The source is not exposed. That is the system.

W
THE PROCESS

ZIP → HTML

Upload your web game. Get a protected single-file export.

01

UPLOAD

Drag & drop your game ZIP

02

PARSE

HTML, JS, and assets extracted

03

ENCRYPT

SYK7W + SYK8W applied

04

BUNDLE

Single HTML with WASM

COMPATIBLE WITH
TWINEYARN VNGDEVELOPCONSTRUCTRPG MAKER MV/MZUNITY WEBGLGODOT WEBPHASERPIXI.JS
I/O
INPUT / OUTPUT
INPUT

ZIP

Web game folder:

├── index.html
├── game.js
├── assets/
└── lib/
INPUT

TWINE

Twine HTML export:

story.html
├── tw-storydata
├── tw-passagedata
└── Story format

Auto-detected

OUTPUT

HTML

Protected single file:

protected.html
├── WASM decryptor
├── Encrypted data
└── Key fragments

No external files needed

SUPPORTED FORMATS
SCRIPTS
.js.mjs.json.html
IMAGES
.png.jpg.jpeg.webp.gif.svg
AUDIO/VIDEO
.mp3.ogg.wav.webm.mp4
W
START

PROTECT

YOUR WEB GAME

Upload ZIP or Twine HTML. Process. Download protected HTML. Distribution ready.

2
ENCRYPTION LAYERS
1
OUTPUT FILE